

So, basically, Mystical Dispute is the counterspell champion of Standard! I’m contractually obliged to say this at the end of every one of these, please save me. It has minimal downside since the counter is on rate for a Standard set nowadays, so it’s had a great showing. Its ability to counter any spell with some extra weight against blue makes it really easy to include in blue-heavy metagames and has taken the Magic world by storm.ĭispute was also printed in Eldraine, a very powerful set. But Mystical Dispute takes the cake, being both efficient and flexible. Situational counterspells are usually more efficient. The card was printed in Throne of Eldraine, and with Zendikar Rising’s rogue mill archetype, it just keeps getting better.
#Counter 1 mana creature power 4 or greater full#
Sure, it’s not as strong in a vacuum, but it does wonders in a deck full of mill effects and a format with cards like Fabled Passage with its ability to answer almost anything in the metagame. The restrictive nature of being blue and black is the only thing that makes it less accessible in the format. One of the best removal spells in the format, Drown in the Loch is my second pick for Standard. It was printed from Magic 2010 to Magic 2015 and has been reprinted in a set every year since. Originally printed in Morningtide, it has always been a mainstay in Standard and a decent card in Extended and Modern. It’s the easiest to cast out of the top three but just isn’t as powerful as the other two. It’s situational but flexible and really easy to slot into a blue deck’s toolbox. Negates gets third because it’s a stellar card, but only in your sideboard. I think the fact that it’s very situational and also not really a counterspell (by tradition) means that it’s retired out of the official rankings. I’ve had debates about Aether Gust with multiple people. Jwari Disruption is a really cool and efficient card to have in tempo-based control decks, but it’s weaker compared to the other spells in this list. I love Miscast, it’s just not great in the current meta. I’ll do top three for this one since most of the options are rotten. Standard doesn’t have many great counterspells, but let’s rank through the best of the bunch anyway. Best Standard CounterspellsĪs of right now, we’re in the Throne of Eldraine/ Zendikar RisingStandard. They’re usually good for early game plays paired with some of the above as they can be flexible and catch someone out. Soft counterspells have a cost to negate their effect, like Mana Leak. They’re usually cheaper and more efficient than their catchall counterparts, though.

They only work in specific circumstances under certain conditions. Negate or Essence Scatter are good examples. These are counterspells that only work in certain situations. They’re also usually very expensive and hard to use, though.

They straight up stop your opponent from doing whatever they’re trying to do. These are usually great in hard control decks. Or, well, Mana Drain, which is a strictly better version, but you can’t really play it anywhere. Hard counterspells simply have text that says: “counter target spell.” The best of these, of course, is Counterspell. Maybe Stubborn Denial? That’s still a stretch since it relies on outside factors to count as a hard counterspell. I don’t think a counterspell can be both hard and soft.
